Kill Team: Dark Angels v1.0b
7
Watcher in the Dark (Leader Only) – 15 pts
The Watchers have the ability to resist the warp and
other magical entities, and sometimes accompany Dark
Angels to battle. The team leader and all models within
12” of him pass Deny the Witch rolls on a 3+. The
Watcher (if it has a model) plays no part in the game.
Refractor Field (Leader Only) – 15 pts
An all-enclosing energy field that partially refracts
energy around the bearer. Grants the model a 5+
invulnerable save.
Purity Seal (Leader Only) – 10 pts
A Purity Seal takes the form of prayers or litanies
inscribed onto paper and then affixed to the warrior’s
armour. Increases a Leader’s Inspiring Presence radius
from 6” to 12”.
Needle of Truth (Sergeant Only) – 25 pts
Replaces one weapon of your choice.
In addition to being a finely crafted power sword, the
Needle of Truth has a terrible power over Daemons or
any champion of the Dark Gods. The Needle of Truth has
the following profile:
Melee, Chaosbane*
Master-crafted
*The weapon gains the Poisoned (2+) special rule against
models with the Daemon or Champion of Chaos special rule.
Heavenfall Blade (Sergeant Only) – 20 pts
Replaces one weapon of your choice.
A Heavenfall Blade is crafted using a single block of jet-
black obsidian and has the following profile:
Signum (Sergeant Only) – 5 pts
Rule Amendment: The leader may use his Signum in the
Shooting phase instead of shooting. Choose one model
within 6” to become BS5 for the rest of the phase.
Psychic Hood (Lexicanium Only) – 10 pts
A Psychic Hood uses a set of interwoven intricately
aligned crystals to nullify an opponent’s psychic attacks.
Use the rules for Psychic Hoods on page 68 of the core
rulebook.
Staff of Hellfire (Lexicanium Only) – 10 pts
The Lexicanium may fire a burst of hellfire from the tip
of this staff. The Staff of Hellfire counts as a shooting
weapon with the following profile:
*Counts as a Flaming weapon, see Kill Team rules.
Rosarius (Warden-Chaplain Only) – 25pts
A spiritual relic that confers a 4+ invulnerable save to
the bearer.
Purification Vials (Apothecary Only) – 5 pts
These are grenade vials filled with toxic gases that
envelop an enemy and choke them to death. Purification
Vials use the following profile:
Assault 1, Blast, One
Shot, Poisoned (2+)
Teleporter (Terminator Only) – 5 pts
Instead of moving, a Terminator may teleport. Roll 2d6,
the model may then move up to this amount in any
direction, ignoring all terrain and models. If he does this
he cannot assault this turn.
Tartaros Pattern Armour (Terminator Only) – 5 pts
The Tartaros pattern provides greater mobility for its
wearer with no loss in durability or protection. Allows
the model to make a Sweeping Advance.
Banner of Moment – 15 pts
Maximum of one per Kill Team.
Once per game, at the start of the Assault phase the
model may call upon his brothers oath of moment, all
friendly models gain +1 to assault results for that phase
(per combat).
Master-Crafted Weapon – 10 pts
Choose a single weapon the model has to gain the
Master-crafted special rule.
Overcharged Weapon – 10pts
Choose a single ranged weapon the model has to be
overcharged. This gains +1 Strength and the Gets Hot
rule. Plasma weapons may be overcharged but will Get
Hot on a To Hit roll of a 1 or 2 instead of just a 1.
Suspensors – 10 pts
A model with Suspensors that is equipped with a Heavy
type weapon may fire this weapon even if he has moved
in the previous Movement phase – although if he does
so, the maximum range of the weapon is halved.
Smoke Grenades – 10 pts
A smoke grenade has the following profile:
Assault 1, One Shot
Large Blast, Smoke*
*Smoke: Any model that is hit by this weapon gains a 5+ cover
save until the start of their next turn. You may target friendly
models with this weapon.
Auxiliary Grenade Launcher – 5 pts
A tubular device that fires pre-loaded grenades, fixed to
the models primary weapon. This attachment allows any
grenades to be fired in addition to another weapon in
the shooting phase rather than instead of.
Auspex – 5 pts
See Codex Dark Angels.