Kill Team: Dark Angels v1.0b
1
DARK ANGELS
Codex Dark Angels
This team list uses the special rules and wargear found
in Codex Dark Angels. If a rule differs from the Codex, it
will be clearly stated.
Teleporting Terminators
Models in Terminator Armour may Deep Strike as
normal (see the Built-up Area rule in the Kill Team rules).
Model Availability
You must follow the following model requirements
when building your Kill Team:
1 Team Leader model
1-20 Core models
0-3 Special models
Sergeant 14 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
1
8
3+
Options:
May replace any weapon with:
- Chainsword Free
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
- Thunder Hammer 30 pts
May take any of the following:
- Melta Bomb 5 pts
- Combat Shield 5 pts
- Auspex 5 pts
- Infravisor 5 pts
- Jump Pack 10 pts
- Storm Shield 15 pts
May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Wargear:
Power Armour
Bolt Pistol
Boltgun
Frag & Krak Grenades
Special Rules:
Inspiring Presence
And They Shall Know
No Fear
Grim Resolve
Upgrade:
May upgrade to a Veteran Sergeant for 10 pts. If you do
so, the model gains +1 to both its Attack and Leadership
characteristics.
Knight Master 51 points
WS
BS
S
T
W
I
A
Ld
Sv
5
4
4
4
2
4
3
9
2+
Wargear:
Terminator Armour
Flail of the Unforgiven
Storm Shield
Options:
• May take wargear from the Dark Angels armoury
including Leader and Terminator only items.
Kill Team: Dark Angels v1.0b
2
Deathwing Terminator Sergeant 44 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
2
9
2+
Upgrade:
May upgrade to a Deathwing Champion for 5 pts, gaining
+1 WS and replacing all weapons with the Halberd of
Caliban.
Options:
May replace Storm Bolter with:
- Combi-flamer, -melta, -plasma 6 pts
May replace all weapons with:
- Pair of Lightning Claws Free
- Thunder Hammer & Storm Shield 5 pts
May take wargear from the Dark Angels armoury
including Sergeant, Leader and Terminator only items.
Wargear:
Terminator Armour
Storm Bolter
Power Sword
Special Rules:
Inspiring Presence
Deathwing Assault
Inner Circle
Vengeful Strike
Deathwing Leader:
If the Deathwing Sergeant is your Team Leader any
Deathwing Terminator models must be taken as Core.
Ravenwing Sergeant 27 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
5
2
4
1
8
3+
Upgrade:
May upgrade to a Veteran Sergeant for 10 pts. If you do so,
the model gains +1 to both its Attack and Leadership
characteristics.
Options:
May replace Bolt Pistol with:
- Chainsword Free
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
- Thunder Hammer 30 pts
May take any of the following:
- Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Unit Type: Bike
Wargear:
Power Armour
Bolt Pistol
Twin-linked Boltgun
Frag & Krak Grenades
Teleport Homer
Special Rules:
Inspiring Presence
And They Shall Know
No Fear
Grim Resolve
Hit & Run
Scouts
Ravenwing Leader:
If the Ravenwing Sergeant is your Team Leader any
Ravenwing Biker models must be taken as Core.
Ravenwing Huntmaster 42 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
5
2
4
2
9
3+
Upgrade:
May upgrade to a Ravenwing Champion for 5 pts, gaining
+1 WS and replacing its Corvus Hammer with the Blade of
Caliban.
Options:
• May replace Corvus Hammer with:
- Power Sword 12 pts
- Power Maul 12 pts
• May take any of the following:
- Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
• May take wargear from the Dark Angels armoury
including Leader only items.
Unit Type: Bike
Wargear:
Power Armour
Bolt Pistol
Plasma Talon
Corvus Hammer
Frag & Krak Grenades
Teleport Homer
Special Rules:
Inspiring Presence
And They Shall Know
No Fear
Grim Resolve
Hit & Run
Scouts
Skilled Rider
Kill Team: Dark Angels v1.0b
3
Scout Sergeant 12 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
1
8
4+
Options:
• May replace any weapon with:
- Combat Knife Free
- Sniper Rifle Free
- Space Marine Shotgun Free
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
- Thunder Hammer 30 pts
• May take any of the following:
- Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
• May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Wargear:
Scout Armour
Bolt Pistol
Boltgun
Frag & Krak Grenades
Special Rules:
Inspiring Presence
And They Shall Know
No Fear
Infiltrate
Move Through Cover
Scouts
Upgrade:
May upgrade to a Veteran Sergeant for 10 pts. If you do
so, the model gains +1 to both its Attack and Leadership
characteristics.
Warden-Chaplain 55 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
2
9
3+
Options:
• May replace Bolt Pistol with:
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Fist 25 pts
• May take any of the following:
- Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
- Porta-rack 10 pts
• May take one of the following:
- Jump Pack 10 pts
- Space Marine Bike 15 pts
• May take wargear from the Dark Angels armoury
including Leader and Warden only items.
Wargear:
Power Armour
Bolt Pistol
Crozius Arcanum
Frag & Krak Grenades
Special Rules:
Inspiring Presence
Zealot
Grim Liturgies*
Grim Liturgies:
Any friendly Dark Angels models within 6” of the
Warden-Chaplain gain the Zealot special rule.
Lexicanium 45 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
2
9
3+
Options:
• May replace Bolt Pistol with:
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
• May take any of the following:
- Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
• May take one of the following:
- Jump Pack 10 pts
- Space Marine Bike 15 pts
• May take wargear from the Dark Angels armoury
including Leader and Lexicanium only items.
Wargear:
Power Armour
Bolt Pistol
Force Weapon
Frag & Krak Grenades
Special Rules:
Inspiring Presence
Inner Circle
Psyker
(Mastery Level 1)
Psychic Powers:
Before the battle the Lexicanium may choose a single
Psychic Power from the following list:
- Prescience (Divination)
- Flame Breath (Pyromancy)
- Assail (Telekinesis)
- Psychic Shriek (Telepathy)
Kill Team: Dark Angels v1.0b
4
Tactical Marine 14 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
3+
Options:
• For every 5 Tactical Marines you take in your Kill Team,
one may replace their Boltgun with:
- Flamer 5 pts
- Meltagun 10 pts
- Heavy Bolter 10 pts
- Multi-melta 10 pts
- Plasma Gun 15 pts
- Plasma Cannon 15 pts
- Missile Launcher 15 pts
- Lascannon 20 pts
Wargear:
Power Armour
Bolt Pistol
Boltgun
Frag & Krak Grenades
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Scout 12 points
WS
BS
S
T
W
I
A
Ld
Sv
3
3
4
4
1
4
1
8
4+
Options:
• Any Scout may replace his Boltgun with:
- Combat Knife Free
- Sniper Rifle Free
- Space Marine Shotgun Free
• For every 5 Scouts you take in your Kill Team, one may
replace their Boltgun with:
- Heavy Bolter 8 pts
- Missile Launcher 15 pts
• May take the following:
- Camo Cloak 2 pts
Wargear:
Scout Armour
Bolt Pistol
Boltgun
Frag & Krak Grenades
Special Rules:
And They Shall Know
No Fear
Infiltrate
Move Through Cover
Scouts
Deathwing Knight 46 points
WS
BS
S
T
W
I
A
Ld
Sv
5
4
4
4
1
4
2
9
2+
Wargear:
Terminator Armour
Mace of Absolution
Storm Shield
Special Rules:
Deathwing Assault
Inner Circle
Fortress of Shield
You Cannot Hide
Hammer of Wrath
Options:
• May take wargear from the Dark Angels armoury
including Terminator only items.
Ravenwing Black Knight 42 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
5
1
4
2
9
3+
Unit Type: Bike
Wargear:
Power Armour
Bolt Pistol
Plasma Talon
Corvus Hammer
Frag & Krak Grenades
Teleport Homer
Options:
• One Ravenwing Black Knight in your Kill Team may
exchange its Plasma Talon with:
- Ravenwing Grenade Launcher Free
• May take wargear from the Dark Angels armoury.
Kill Team: Dark Angels v1.0b
5
Ravenwing Biker 27 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
5
1
4
1
8
3+
Options:
• One Ravenwing Biker in your Kill Team may replace its
Bolt Pistol with:
- Flamer 5 pts
- Meltagun 10 pts
- Plasma Gun 15 pts
• If you have more than three Ravenwing Bikers in your Kill
Team, a second Ravenwing Biker may replace its Bolt Pistol
with:
- Flamer 5 pts
- Meltagun 10 pts
- Plasma Gun 15 pts
Unit Type: Bike
Wargear:
Power Armour
Bolt Pistol
Twin-linked Boltgun
Frag & Krak Grenades
Teleport Homer
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Hit & Run
Scouts
Deathwing Terminator 44 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
2
9
2+
Options:
• May replace Power Fist with:
- Chainfist 5 pts
• May replace all weapons with:
- Pair of Lightning Claws Free
- Thunder Hammer & Storm Shield 5 pts
• One Deathwing Terminator in your Kill Team may take
one of the following options:
- Replace Storm Bolter with Heavy Flamer 10 pts
- Replace Storm Bolter with Plasma Cannon 15 pts
- Replace Storm Bolter with Assault Cannon 20 pts
- Take a Cyclone Missile Launcher 25 pts
• May take wargear from the Dark Angels armoury
including Terminator only items.
Wargear:
Terminator Armour
Storm Bolter
Power Fist
Special Rules:
Deathwing Assault
Inner Circle
Vengeful Strike
Company Veteran 18 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
2
9
3+
Options:
• May replace Boltgun with:
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
- Pair of Lightning Claws 30 pts
• One Company Veteran in your Kill Team may replace its
Boltgun with:
- Flamer 5 pts
- Meltagun 10 pts
- Heavy Bolter 10 pts
- Multi-melta 10 pts
- Missile Launcher 15 pts
- Plasma Gun 15 pts
- Plasma Cannon 15 pts
- Lascannon 20 pts
Wargear:
Power Armour
Bolt Pistol
Boltgun
Frag & Krak Grenades
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Options:
• May take any of the following:
- Melta Bomb 5 pts
- Combat Shield 5 pts
- Storm Shield 10 pts
• May replace Boltgun or Bolt Pistol with:
- Chainsword Free
• May take wargear from the Dark Angels armoury.
Kill Team: Dark Angels v1.0b
6
Assault Marine 17 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
3+
Wargear:
Power Armour
Bolt Pistol
Chainsword
Frag & Krak Grenades
Jump Pack
Unit Type: Jump Infantry
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Options:
• One Assault Marine in your Kill Team may replace its
Bolt Pistol with:
- Flamer 5 pts
- Plasma Pistol 15 pts
Apothecary 35 points
You may only ever take one Apothecary in your Kill Team.
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
2
9
3+
Options:
• May replace Power Armour, Bolt Pistol and Frag & Krak
Grenades with Terminator Armour, Storm Bolter and gain
the Inner Circle rule for 39 pts.
• If not wearing Terminator Armour, may take a Space
Marine Bike and gain the Hit & Run, Scouts and Skilled Rider
special rules for 35 pts.
• May replace Bolt Pistol with:
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
• May take wargear from the Dark Angels armoury
including Apothecary only items.
Wargear:
Power Armour
Bolt Pistol
Nathecium*
Frag & Krak Grenades
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Narthecium:
Rule Amendment: The Apothecary and all friendly
models within 6” of the Apothecary gain the Feel No
Pain special rule.
Techmarine 50 points
You may only ever take one Techmarine in your Kill Team.
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
2+
Options:
• May upgrade Servo-arm to a Servo-harness for 25 points.
• May replace any weapon with:
- Chainsword Free
- Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
- Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
- Thunder Hammer 30 pts
• May take wargear from the Dark Angels armoury
including Techmarine only items.
Wargear:
Artificer Armour
Bolt Pistol
Boltgun
Servo-arm
Frag & Krak Grenades
Special Rules:
And They Shall Know
No Fear
Grim Resolve
Blessing of the
Omnissiah
Bolster Defences
Kill Team: Dark Angels v1.0b
7
Watcher in the Dark (Leader Only) 15 pts
The Watchers have the ability to resist the warp and
other magical entities, and sometimes accompany Dark
Angels to battle. The team leader and all models within
12” of him pass Deny the Witch rolls on a 3+. The
Watcher (if it has a model) plays no part in the game.
Refractor Field (Leader Only) 15 pts
An all-enclosing energy field that partially refracts
energy around the bearer. Grants the model a 5+
invulnerable save.
Purity Seal (Leader Only) 10 pts
A Purity Seal takes the form of prayers or litanies
inscribed onto paper and then affixed to the warrior’s
armour. Increases a Leader’s Inspiring Presence radius
from 6” to 12”.
Needle of Truth (Sergeant Only) 25 pts
Replaces one weapon of your choice.
In addition to being a finely crafted power sword, the
Needle of Truth has a terrible power over Daemons or
any champion of the Dark Gods. The Needle of Truth has
the following profile:
Range
S
AP
Type
Needle of Truth
-
User
3
Melee, Chaosbane*
Master-crafted
*The weapon gains the Poisoned (2+) special rule against
models with the Daemon or Champion of Chaos special rule.
Heavenfall Blade (Sergeant Only) 20 pts
Replaces one weapon of your choice.
A Heavenfall Blade is crafted using a single block of jet-
black obsidian and has the following profile:
Range
S
AP
Type
Heavenfall Blade
-
User
2
Melee
Signum (Sergeant Only) 5 pts
Rule Amendment: The leader may use his Signum in the
Shooting phase instead of shooting. Choose one model
within 6” to become BS5 for the rest of the phase.
Psychic Hood (Lexicanium Only) 10 pts
A Psychic Hood uses a set of interwoven intricately
aligned crystals to nullify an opponent’s psychic attacks.
Use the rules for Psychic Hoods on page 68 of the core
rulebook.
Staff of Hellfire (Lexicanium Only) 10 pts
The Lexicanium may fire a burst of hellfire from the tip
of this staff. The Staff of Hellfire counts as a shooting
weapon with the following profile:
Range
S
AP
Type
Staff of Hellfire
Template
5
4
Assault 1, Flaming*
*Counts as a Flaming weapon, see Kill Team rules.
Rosarius (Warden-Chaplain Only) 25pts
A spiritual relic that confers a 4+ invulnerable save to
the bearer.
Purification Vials (Apothecary Only) 5 pts
These are grenade vials filled with toxic gases that
envelop an enemy and choke them to death. Purification
Vials use the following profile:
Range
S
AP
Type
Purification Vials
8
1
-
Assault 1, Blast, One
Shot, Poisoned (2+)
Teleporter (Terminator Only) 5 pts
Instead of moving, a Terminator may teleport. Roll 2d6,
the model may then move up to this amount in any
direction, ignoring all terrain and models. If he does this
he cannot assault this turn.
Tartaros Pattern Armour (Terminator Only) 5 pts
The Tartaros pattern provides greater mobility for its
wearer with no loss in durability or protection. Allows
the model to make a Sweeping Advance.
Banner of Moment 15 pts
Maximum of one per Kill Team.
Once per game, at the start of the Assault phase the
model may call upon his brothers oath of moment, all
friendly models gain +1 to assault results for that phase
(per combat).
Master-Crafted Weapon 10 pts
Choose a single weapon the model has to gain the
Master-crafted special rule.
Overcharged Weapon 10pts
Choose a single ranged weapon the model has to be
overcharged. This gains +1 Strength and the Gets Hot
rule. Plasma weapons may be overcharged but will Get
Hot on a To Hit roll of a 1 or 2 instead of just a 1.
Suspensors 10 pts
A model with Suspensors that is equipped with a Heavy
type weapon may fire this weapon even if he has moved
in the previous Movement phase although if he does
so, the maximum range of the weapon is halved.
Smoke Grenades 10 pts
A smoke grenade has the following profile:
Range
S
AP
Type
Smoke Grenade
8
-
-
Assault 1, One Shot
Large Blast, Smoke*
*Smoke: Any model that is hit by this weapon gains a 5+ cover
save until the start of their next turn. You may target friendly
models with this weapon.
Auxiliary Grenade Launcher 5 pts
A tubular device that fires pre-loaded grenades, fixed to
the models primary weapon. This attachment allows any
grenades to be fired in addition to another weapon in
the shooting phase rather than instead of.
Auspex 5 pts
See Codex Dark Angels.
Kill Team: Dark Angels v1.0b
8
Bionics 5 pts
Once the model loses his final wound and is about to be
taken off the table as a casualty the bearer may make a
dice roll. On a 6 the model is left with a single wound.
Targeter 5 pts
A targeter is a simple but effective optical aid to
accuracy. If a model with a Targeter has not moved in
the previous Movement phase it may re-roll To Hit rolls
of 1 when shooting